I’m the last person on earth who wanted to believe Steve Jobs when he told Walt Mossberg at D8 that “Flash has had its day.”
Może jestem naiwny, ale pady Safari i Firefox ze względu na Flash powodowały, że miałem negatywne myśli. Think Hiroshima.
After spending time playing with Flash Player 10.1 on the new Droid 2, the first Android 2.2 phone to come with the player pre-installed, I’m sad to admit that Steve Jobs was right. Adobe’s offering seems like it’s too little, too late.
At some point during playback, an overlay message warned me that this video was “not optimized for mobile.” (…) Wasn’t Flash 10.1 supposed to erase the boundaries between mobile and the desktop?
A miał?
Z tego co mi wiadomo, komputery mają myszki i klawiatury, klawisze CTRL, Alt i Spację, a telefony z dotykowymi ekranami mają … dotykowe ekrany.
I found that, as Steve Jobs said, “Flash was designed for PCs using mice, not for touch screens using fingers.” (…) But much worse was that, even when these titles loaded, there was no way to control most of the action. Most games required keyboard or mouse actions I simply could not perform on my phone, even with its QWERTY slider. One shooter wanted me to hit the CTRL key to fire; another asked for the left mouse button.
No właśnie — skoro wg. Adobe wystarczy przepisać cały Flash na touch, to nie lepiej od razu przepisać na HTML5, 6 czy nawet AdobeHTML jeśli chcą na nim zarabiać.
Based on my early experience with Flash Player 10.1 for mobile, it could soon join the floppy drive in the tech graveyard, something else Steve Jobs helped kill.
Wizjoner czy morderca?
Adobe chyba zrobiłoby więcej pożytku, gdyby zaczęło patrzeć w przyszłość i rozwijać nowe technologie zamiast tonąć, kurczowo trzymając się brzytwy.
Źródło: LaptopMag
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